Variable ACTION_POWERConst
ACTION_POWER: {
attack: 30;
build: 5;
dismantle: 50;
harvest: 2;
heal: 12;
rangedAttack: 10;
rangedHeal: 4;
repair: 100;
upgradeController: 1;
} = ...
Type declaration
-
attack: 30
-
build: 5
-
dismantle: 50
-
harvest: 2
-
heal: 12
-
rangedAttack: 10
-
rangedHeal: 4
-
repair: 100
-
upgradeController: 1
Map creep actions with power multiplier