Variable ACTION_POWERConst

ACTION_POWER: {
    attack: 30;
    build: 5;
    dismantle: 50;
    harvest: 2;
    heal: 12;
    rangedAttack: 10;
    rangedHeal: 4;
    repair: 100;
    upgradeController: 1;
} = ...

Map creep actions with power multiplier

Type declaration

  • attack: 30
  • build: 5
  • dismantle: 50
  • harvest: 2
  • heal: 12
  • rangedAttack: 10
  • rangedHeal: 4
  • repair: 100
  • upgradeController: 1

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