Variable ACTION_RANGEConst
ACTION_RANGE: {
attack: number;
build: number;
dismantle: number;
harvest: number;
heal: number;
rangedAttack: number;
rangedHeal: number;
rangedMassAttack: number;
repair: number;
upgradeController: number;
} = ...
Type declaration
-
attack: number
-
build: number
-
dismantle: number
-
harvest: number
-
heal: number
-
rangedAttack: number
-
rangedHeal: number
-
rangedMassAttack: number
-
repair: number
-
upgradeController: number
Map creep actions with power multiplier