Variable ACTION_RANGEConst

ACTION_RANGE: {
    attack: number;
    build: number;
    dismantle: number;
    harvest: number;
    heal: number;
    rangedAttack: number;
    rangedHeal: number;
    rangedMassAttack: number;
    repair: number;
    upgradeController: number;
} = ...

Map creep actions with power multiplier

Type declaration

  • attack: number
  • build: number
  • dismantle: number
  • harvest: number
  • heal: number
  • rangedAttack: number
  • rangedHeal: number
  • rangedMassAttack: number
  • repair: number
  • upgradeController: number

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